

Are you bringing anything from that interpretation across to this new project, or is that very much a spin-off that you’re not taking into account?īrian Fargo: No, you really have to look at it as a separate spin-off that has nothing to do with it. GameWatcher: You mentioned the 2005 Bard’s Tale there, which was very much a comedy game. It’s also nice to try something different, not just move on to a new version of something we’ve just done. I think those are the biggest things, but also there’s some serendipity that this year marks exactly thirty years since the first game was released.
#THE BARDS TALE 4REVIEW FULL#
You’ll remember we did the comedy version in 2005 which exists in a world unto itself, but people wanted a true sequel, and fortunately I was able to negotiate with EA for the full licence so that we could do that. So that was part of it, it was also the most requested thing that I got from the fans – a true and proper sequel. I thought there was an opportunity to bring a more advanced form of that game into the 21st century. I love the genre, and I’ll love it twenty years from now. I grew up playing Wizardry, Might & Magic, and then of course we did Bard’s Tale.
#THE BARDS TALE 4REVIEW SERIES#
GameWatcher: Why did you decide to revisit The Bard’s Tale series for your next project?īrian Fargo: One answer is that I love the dungeon crawl. I spoke to inXile founder Brian Fargo about the studio’s next undertaking. A Kickstarter campaign will begin next month for The Bard’s Tale 4, a true sequel (that has nothing to do with the oddball comedy spinoff of 2005) to the dungeon-crawlers that helped make the company’s name back in the 80’s and 90’s. Not only are they working on Torment: Tides of Numenera, and a Game of the Year Edition of Wasteland 2, but they’re prepping yet another crowd-funding drive to resurrect one of the studio’s classic franchises. If you're willing to invest some time and effort into learning the game's nuances, The Bard's Tale IV: Barrows Deep can be a very rewarding experience, paying back with a solid story and a strong foundation for more adventures to come.I’m fairly sure the team at inXile never actually sleep. Other gameplay elements, such as crafting and character development, take their cues from more modern RPG games, but still feel right at home here. It's still rewarding, but there are moments you just want to get back into the story. While it's usually fun to figure out the solutions to these brain benders, sometimes it can get a bit frustrating to run into an area where they seem to be stacked one right after another. Players will also often run into puzzles to solve, which are a bit of a mixed bag. Once you get the hang of things, though, it adds a deeper layer of strategy to confrontations. It can take a little getting used to at first, since the tutorials aren't always the best at explaining things. Each character in the player's party can shift position and perform actions using a shared pool of points available per turn. After charging into battle, the view shifts to a 4x4 grid, with the player's party occupying the bottom two rows and the enemy forces taking the top. The Bard's Tale IV blends a first-person, real-time exploration with turn-based-strategy-style combat. This latest entry is more than just a remix of the same ol' song and dance, bringing all-new gameplay elements to the franchise and rebooting it for a new generation of fans. Now more than 30 years later, the Adventurers Guild is back in business as the Song of the Maiden rings out once more. The Bard's Tale IV: Barrows Deep returns players to a world that originally enthralled gamers with tales of adventure back in 1985 in the original, The Bard's Tale, which launched a classic gaming franchise. The return of this classic role-playing game (RPG), with its strategic combat, puzzles, and musically infused gameplay, hits all the right notes.
